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Echo Corner

Three Pokemon Games That Failed to Receive the Love They Deserved

Following a glimpse of global harmony courtesy of Pokémon Go, there's no question that the creature-catching franchise is about as mainstream video games in existence. Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued excitement surrounding trading card values guarantees almost daily Pokemon headlines. It would be difficult to find a Pokémon game that didn't sell at least a couple million units. Remarkably, unofficial Pokémon games go viral every year.

Yet in spite of that ubiquity and popularity, some Pokémon games that are totally overlooked. These represent titles that failed to receive their fair shake, or were overshadowed by the excitement of the core series. These are Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a companion. Admittedly, there are small features like these in modern games—you can play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel states that, after almost twenty years of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Did you know that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and content in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.


With dozens of mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

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Justin Singleton

A passionate travel writer and cultural enthusiast with a deep love for Italian traditions and local festivals.

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